fx.Niagara.Batcher.TickFlush.MaxPendingTicks

fx.Niagara.Batcher.TickFlush.MaxPendingTicks

#Overview

name: fx.Niagara.Batcher.TickFlush.MaxPendingTicks

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDispatch.cpp:107

Scope (from outer to inner):

file
namespace    FNiagaraGpuComputeDispatchLocal

Source code excerpt:

	int32 GTickFlushMaxPendingTicks = 10;
	static FAutoConsoleVariableRef CVarNiagaraTickFlushMaxPendingTicks(
		TEXT("fx.Niagara.Batcher.TickFlush.MaxPendingTicks"),
		GTickFlushMaxPendingTicks,
		TEXT("The maximum number of unprocess ticks before we process them.\n")
		TEXT("The larger the number the more data we process in a single frame."),
		ECVF_Default
	);