fx.Niagara.Batcher.TickFlush.MaxQueuedFrames

fx.Niagara.Batcher.TickFlush.MaxQueuedFrames

#Overview

name: fx.Niagara.Batcher.TickFlush.MaxQueuedFrames

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDispatch.cpp:98

Scope (from outer to inner):

file
namespace    FNiagaraGpuComputeDispatchLocal

Source code excerpt:

	int32 GTickFlushMaxQueuedFrames = 3;
	static FAutoConsoleVariableRef CVarNiagaraTickFlushMaxQueuedFrames(
		TEXT("fx.Niagara.Batcher.TickFlush.MaxQueuedFrames"),
		GTickFlushMaxQueuedFrames,
		TEXT("The number of unprocessed frames with queued ticks before we process them.\n")
		TEXT("The larger the number the more data we process in a single frame, this is generally only a concern when the application does not have focus."),
		ECVF_Default
	);