fx.Niagara.Batcher.TickFlush.MaxQueuedFrames
fx.Niagara.Batcher.TickFlush.MaxQueuedFrames
#Overview
name: fx.Niagara.Batcher.TickFlush.MaxQueuedFrames
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The number of unprocessed frames with queued ticks before we process them.\nThe larger the number the more data we process in a single frame, this is generally only a concern when the application does not have focus.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDispatch.cpp:98
Scope (from outer to inner):
file
namespace FNiagaraGpuComputeDispatchLocal
Source code excerpt:
int32 GTickFlushMaxQueuedFrames = 3;
static FAutoConsoleVariableRef CVarNiagaraTickFlushMaxQueuedFrames(
TEXT("fx.Niagara.Batcher.TickFlush.MaxQueuedFrames"),
GTickFlushMaxQueuedFrames,
TEXT("The number of unprocessed frames with queued ticks before we process them.\n")
TEXT("The larger the number the more data we process in a single frame, this is generally only a concern when the application does not have focus."),
ECVF_Default
);