fx.Niagara.Batcher.TickFlush.Mode

fx.Niagara.Batcher.TickFlush.Mode

#Overview

name: fx.Niagara.Batcher.TickFlush.Mode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDispatch.cpp:116

Scope (from outer to inner):

file
namespace    FNiagaraGpuComputeDispatchLocal

Source code excerpt:

	int32 GTickFlushMode = 1;
	static FAutoConsoleVariableRef CVarNiagaraTickFlushMode(
		TEXT("fx.Niagara.Batcher.TickFlush.Mode"),
		GTickFlushMode,
		TEXT("What to do when we go over our max queued frames.\n")
		TEXT("0 = Keep ticks queued, can result in a long pause when gaining focus again.\n")
		TEXT("1 = (Default) Process all queued ticks with dummy view / buffer data, may result in incorrect simulation due to missing depth collisions, etc.\n")
		TEXT("2 = Kill all pending ticks, may result in incorrect simulation due to missing frames of data, i.e. a particle reset.\n"),
		ECVF_Default