fx.Niagara.DataChannels.AllowAsyncLoad

fx.Niagara.DataChannels.AllowAsyncLoad

#Overview

name: fx.Niagara.DataChannels.AllowAsyncLoad

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannel_Islands.cpp:17

Scope (from outer to inner):

file
namespace    NDCIslands_Local

Source code excerpt:

{
	int32 AllowAsyncLoad = 1;
	static FAutoConsoleVariableRef CVarAllowAsyncLoad(TEXT("fx.Niagara.DataChannels.AllowAsyncLoad"), AllowAsyncLoad, TEXT("True if we should attempt to load systems etc asynchronosly."), ECVF_Default);

	int32 BlockAsyncLoadOnUse = 1;
	static FAutoConsoleVariableRef CVarBlockAsyncLoadOnUse(TEXT("fx.Niagara.DataChannels.BlockAsyncLoadOnUse"), BlockAsyncLoadOnUse, TEXT("True if we should block on any pending async loads when those assets are used."), ECVF_Default);
}

void UNiagaraDataChannel_Islands::PostLoad()