fx.Niagara.DataChannels.AllowAsyncLoad
fx.Niagara.DataChannels.AllowAsyncLoad
#Overview
name: fx.Niagara.DataChannels.AllowAsyncLoad
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
True if we should attempt to load systems etc asynchronosly.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannel_Islands.cpp:17
Scope (from outer to inner):
file
namespace NDCIslands_Local
Source code excerpt:
{
int32 AllowAsyncLoad = 1;
static FAutoConsoleVariableRef CVarAllowAsyncLoad(TEXT("fx.Niagara.DataChannels.AllowAsyncLoad"), AllowAsyncLoad, TEXT("True if we should attempt to load systems etc asynchronosly."), ECVF_Default);
int32 BlockAsyncLoadOnUse = 1;
static FAutoConsoleVariableRef CVarBlockAsyncLoadOnUse(TEXT("fx.Niagara.DataChannels.BlockAsyncLoadOnUse"), BlockAsyncLoadOnUse, TEXT("True if we should block on any pending async loads when those assets are used."), ECVF_Default);
}
void UNiagaraDataChannel_Islands::PostLoad()