fx.Niagara.Debug.SpawnComponent
fx.Niagara.Debug.SpawnComponent
#Overview
name: fx.Niagara.Debug.SpawnComponent
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Spawns a NiagaraComponent using the given parameters
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDebugHud.cpp:231
Scope (from outer to inner):
file
namespace NiagaraDebugLocal
Source code excerpt:
TArray<TWeakObjectPtr<UNiagaraComponent>> GDebugSpawnedComponents;
static FAutoConsoleCommandWithWorldAndArgs CmdSpawnComponent(
TEXT("fx.Niagara.Debug.SpawnComponent"),
TEXT("Spawns a NiagaraComponent using the given parameters"),
FConsoleCommandWithWorldAndArgsDelegate::CreateLambda(
[](const TArray<FString>& Args, UWorld* World)
{
// While it works, not sure this makes sense for anything other than PIE
if (!World->IsGameWorld() && !World->IsPlayInEditor())