fx.Niagara.Emitter.MaxGPUBufferElements
fx.Niagara.Emitter.MaxGPUBufferElements
#Overview
name: fx.Niagara.Emitter.MaxGPUBufferElements
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum elements per GPU buffer, for example 4k elements would restrict a float buffer to be 16k maximum per buffer.\nNote: If you request something smaller than what will satisfy a single unit of work it will be increased to that size.\nDefault 0 which will allow the buffer to be the maximum allowed by the RHI.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraEmitter.cpp:91
Scope: file
Source code excerpt:
static int32 GNiagaraEmitterMaxGPUBufferElements = 0;
static FAutoConsoleVariableRef CVarNiagaraEmitterMaxGPUBufferElements(
TEXT("fx.Niagara.Emitter.MaxGPUBufferElements"),
GNiagaraEmitterMaxGPUBufferElements,
TEXT("Maximum elements per GPU buffer, for example 4k elements would restrict a float buffer to be 16k maximum per buffer.\n")
TEXT("Note: If you request something smaller than what will satisfy a single unit of work it will be increased to that size.\n")
TEXT("Default 0 which will allow the buffer to be the maximum allowed by the RHI.\n"),
FConsoleVariableDelegate::CreateLambda(
[](IConsoleVariable*)