fx.Niagara.ForceWaitForCompilationOnActivate
fx.Niagara.ForceWaitForCompilationOnActivate
#Overview
name: fx.Niagara.ForceWaitForCompilationOnActivate
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When a component is activated it will stall waiting for any pending shader compilation.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp:95
Scope: file
Source code excerpt:
static int GNiagaraForceWaitForCompilationOnActivate = 0;
static FAutoConsoleVariableRef CVarNiagaraForceWaitForCompilationOnActivate(
TEXT("fx.Niagara.ForceWaitForCompilationOnActivate"),
GNiagaraForceWaitForCompilationOnActivate,
TEXT("When a component is activated it will stall waiting for any pending shader compilation."),
ECVF_Default
);
FAutoConsoleCommandWithWorldAndArgs DumpNiagaraComponentsCommand(