fx.Niagara.ForceWaitForCompilationOnActivate

fx.Niagara.ForceWaitForCompilationOnActivate

#Overview

name: fx.Niagara.ForceWaitForCompilationOnActivate

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp:95

Scope: file

Source code excerpt:

static int GNiagaraForceWaitForCompilationOnActivate = 0;
static FAutoConsoleVariableRef CVarNiagaraForceWaitForCompilationOnActivate(
	TEXT("fx.Niagara.ForceWaitForCompilationOnActivate"),
	GNiagaraForceWaitForCompilationOnActivate,
	TEXT("When a component is activated it will stall waiting for any pending shader compilation."),
	ECVF_Default
);

FAutoConsoleCommandWithWorldAndArgs DumpNiagaraComponentsCommand(