fx.Niagara.GpuComputeDebug.FourComponentMode

fx.Niagara.GpuComputeDebug.FourComponentMode

#Overview

name: fx.Niagara.GpuComputeDebug.FourComponentMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp:23

Scope: file

Source code excerpt:

int GNiagaraGpuComputeDebug_FourComponentMode = 0;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_FourComponentMode(
	TEXT("fx.Niagara.GpuComputeDebug.FourComponentMode"),
	GNiagaraGpuComputeDebug_FourComponentMode,
	TEXT("Adjust how we visualize four component types\n")
	TEXT("0 = Visualize RGB (defaut)\n")
	TEXT("1 = Visualize A\n"),
	ECVF_Default
);