fx.Niagara.GpuComputeDebug.FourComponentMode
fx.Niagara.GpuComputeDebug.FourComponentMode
#Overview
name: fx.Niagara.GpuComputeDebug.FourComponentMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Adjust how we visualize four component types\n0 = Visualize RGB (defaut)\n1 = Visualize A\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp:23
Scope: file
Source code excerpt:
int GNiagaraGpuComputeDebug_FourComponentMode = 0;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_FourComponentMode(
TEXT("fx.Niagara.GpuComputeDebug.FourComponentMode"),
GNiagaraGpuComputeDebug_FourComponentMode,
TEXT("Adjust how we visualize four component types\n")
TEXT("0 = Visualize RGB (defaut)\n")
TEXT("1 = Visualize A\n"),
ECVF_Default
);