fx.Niagara.GpuComputeDebug.MaxLineInstances
fx.Niagara.GpuComputeDebug.MaxLineInstances
#Overview
name: fx.Niagara.GpuComputeDebug.MaxLineInstances
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of line draw we support in a single frame.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebug.cpp:30
Scope: file
Source code excerpt:
int32 GNiagaraGpuComputeDebug_MaxLineInstances = 4096;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_MaxLineInstances(
TEXT("fx.Niagara.GpuComputeDebug.MaxLineInstances"),
GNiagaraGpuComputeDebug_MaxLineInstances,
TEXT("Maximum number of line draw we support in a single frame."),
ECVF_Default
);
int32 GNiagaraGpuComputeDebug_DrawDebugEnabled = 1;
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/DataInterface/NiagaraDataInterfaceDebugDraw.h:18
Scope (from outer to inner):
file
class class UNiagaraDataInterfaceDebugDraw : public UNiagaraDataInterface
function GENERATED_UCLASS_BODY
Source code excerpt:
public:
// Number of debug lines is set as the max of OverrideMaxLineInstances and fx.Niagara.GpuComputeDebug.MaxLineInstances
UPROPERTY(EditAnywhere, Category = "Debug Draw")
uint32 OverrideMaxLineInstances = 0;
//UObject Interface
NIAGARA_API virtual void PostInitProperties() override;
//UObject Interface End