fx.Niagara.GpuComputeDebug.MaxTextureHeight
fx.Niagara.GpuComputeDebug.MaxTextureHeight
#Overview
name: fx.Niagara.GpuComputeDebug.MaxTextureHeight
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The maximum height we will visualize a texture at, this is to avoid things becoming too large on screen.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebug.cpp:22
Scope: file
Source code excerpt:
int32 GNiagaraGpuComputeDebug_MaxTextureHeight = 128;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_MaxTextureHeight(
TEXT("fx.Niagara.GpuComputeDebug.MaxTextureHeight"),
GNiagaraGpuComputeDebug_MaxTextureHeight,
TEXT("The maximum height we will visualize a texture at, this is to avoid things becoming too large on screen."),
ECVF_Default
);
int32 GNiagaraGpuComputeDebug_MaxLineInstances = 4096;