fx.Niagara.GpuComputeDebug.MaxTextureHeight

fx.Niagara.GpuComputeDebug.MaxTextureHeight

#Overview

name: fx.Niagara.GpuComputeDebug.MaxTextureHeight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebug.cpp:22

Scope: file

Source code excerpt:

int32 GNiagaraGpuComputeDebug_MaxTextureHeight = 128;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_MaxTextureHeight(
	TEXT("fx.Niagara.GpuComputeDebug.MaxTextureHeight"),
	GNiagaraGpuComputeDebug_MaxTextureHeight,
	TEXT("The maximum height we will visualize a texture at, this is to avoid things becoming too large on screen."),
	ECVF_Default
);

int32 GNiagaraGpuComputeDebug_MaxLineInstances = 4096;