fx.Niagara.GpuComputeDebug.MinTextureHeight

fx.Niagara.GpuComputeDebug.MinTextureHeight

#Overview

name: fx.Niagara.GpuComputeDebug.MinTextureHeight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebug.cpp:14

Scope: file

Source code excerpt:

int32 GNiagaraGpuComputeDebug_MinTextureHeight = 128;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_MinTextureHeight(
	TEXT("fx.Niagara.GpuComputeDebug.MinTextureHeight"),
	GNiagaraGpuComputeDebug_MinTextureHeight,
	TEXT("The minimum height we will visualize a texture at, smaller textures will be scaled up to match this."),
	ECVF_Default
);

int32 GNiagaraGpuComputeDebug_MaxTextureHeight = 128;