fx.Niagara.GpuComputeDebug.MinTextureHeight
fx.Niagara.GpuComputeDebug.MinTextureHeight
#Overview
name: fx.Niagara.GpuComputeDebug.MinTextureHeight
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The minimum height we will visualize a texture at, smaller textures will be scaled up to match this.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebug.cpp:14
Scope: file
Source code excerpt:
int32 GNiagaraGpuComputeDebug_MinTextureHeight = 128;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_MinTextureHeight(
TEXT("fx.Niagara.GpuComputeDebug.MinTextureHeight"),
GNiagaraGpuComputeDebug_MinTextureHeight,
TEXT("The minimum height we will visualize a texture at, smaller textures will be scaled up to match this."),
ECVF_Default
);
int32 GNiagaraGpuComputeDebug_MaxTextureHeight = 128;