fx.Niagara.GpuComputeDebug.OccludedLineColorScale

fx.Niagara.GpuComputeDebug.OccludedLineColorScale

#Overview

name: fx.Niagara.GpuComputeDebug.OccludedLineColorScale

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp:33

Scope: file

Source code excerpt:

float GNiagaraGpuComputeDebug_OccludedLineColorScale = 0.05f;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_OccludedLineColorScale(
	TEXT("fx.Niagara.GpuComputeDebug.OccludedLineColorScale"),
	GNiagaraGpuComputeDebug_OccludedLineColorScale,
	TEXT("Scalar value to adjust occluded lines, where 0 means transparent and 1 is opaque.  Default is 0.05 or 5%"),
	ECVF_Default
);

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