fx.Niagara.GpuComputeDebug.OccludedLineColorScale
fx.Niagara.GpuComputeDebug.OccludedLineColorScale
#Overview
name: fx.Niagara.GpuComputeDebug.OccludedLineColorScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scalar value to adjust occluded lines, where 0 means transparent and 1 is opaque. Default is 0.05 or 5%
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraDebugShaders.cpp:33
Scope: file
Source code excerpt:
float GNiagaraGpuComputeDebug_OccludedLineColorScale = 0.05f;
static FAutoConsoleVariableRef CVarNiagaraGpuComputeDebug_OccludedLineColorScale(
TEXT("fx.Niagara.GpuComputeDebug.OccludedLineColorScale"),
GNiagaraGpuComputeDebug_OccludedLineColorScale,
TEXT("Scalar value to adjust occluded lines, where 0 means transparent and 1 is opaque. Default is 0.05 or 5%"),
ECVF_Default
);
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