fx.Niagara.Grid3D.UseRGBAGrid
fx.Niagara.Grid3D.UseRGBAGrid
#Overview
name: fx.Niagara.Grid3D.UseRGBAGrid
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use RGBA textures when possible\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid3DCollectionUtils.cpp:7
Scope: file
Source code excerpt:
static int32 GNiagaraGrid3DUseRGBAGrid = 1;
static FAutoConsoleVariableRef CVarNiagaraGrid3DUseRGBAGrid(
TEXT("fx.Niagara.Grid3D.UseRGBAGrid"),
GNiagaraGrid3DUseRGBAGrid,
TEXT("Use RGBA textures when possible\n"),
ECVF_Default
);
TArray<FString> FGrid3DCollectionAttributeHlslWriter::Channels = { "r", "g", "b", "a" };