fx.Niagara.Grid3D.UseRGBAGrid

fx.Niagara.Grid3D.UseRGBAGrid

#Overview

name: fx.Niagara.Grid3D.UseRGBAGrid

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid3DCollectionUtils.cpp:7

Scope: file

Source code excerpt:

static int32 GNiagaraGrid3DUseRGBAGrid = 1;
static FAutoConsoleVariableRef CVarNiagaraGrid3DUseRGBAGrid(
	TEXT("fx.Niagara.Grid3D.UseRGBAGrid"),
	GNiagaraGrid3DUseRGBAGrid,
	TEXT("Use RGBA textures when possible\n"),
	ECVF_Default
);

TArray<FString> FGrid3DCollectionAttributeHlslWriter::Channels = { "r", "g", "b", "a" };