fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount

fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount

#Overview

name: fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp:45

Scope: file

Source code excerpt:

static int32 GNiagaraMeshRendererCalcMeshUsedParticleCount = 64;
static FAutoConsoleVariableRef CVarNiagaraMeshRendererCalcMeshUsedParticleCount(
	TEXT("fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount"),
	GNiagaraMeshRendererCalcMeshUsedParticleCount,
	TEXT("Optimization which will inspect renderer vis / mesh index to determine which set of meshes we can potential render with."),
	ECVF_Default
);

#if RHI_RAYTRACING