fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount
fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount
#Overview
name: fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Optimization which will inspect renderer vis / mesh index to determine which set of meshes we can potential render with.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp:45
Scope: file
Source code excerpt:
static int32 GNiagaraMeshRendererCalcMeshUsedParticleCount = 64;
static FAutoConsoleVariableRef CVarNiagaraMeshRendererCalcMeshUsedParticleCount(
TEXT("fx.Niagara.MeshRenderer.CalcMeshUsedParticleCount"),
GNiagaraMeshRendererCalcMeshUsedParticleCount,
TEXT("Optimization which will inspect renderer vis / mesh index to determine which set of meshes we can potential render with."),
ECVF_Default
);
#if RHI_RAYTRACING