fx.Niagara.PreloadSelectablePluginAssetsOnDemand
fx.Niagara.PreloadSelectablePluginAssetsOnDemand
#Overview
name: fx.Niagara.PreloadSelectablePluginAssetsOnDemand
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If > 0 then niagara system, emitter, and script assets provided by the niagara plugin will be preloaded when a dialog is opened to select them. This is a temoporary workaround for asset registry issues in cooked editor builds.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:198
Scope: file
Source code excerpt:
int32 GbPreloadSelectablePluginAssetsOnDemand = 1;
static FAutoConsoleVariableRef CVarPreloadSelectablePluginAssetsOnDemand(
TEXT("fx.Niagara.PreloadSelectablePluginAssetsOnDemand"),
GbPreloadSelectablePluginAssetsOnDemand,
TEXT("If > 0 then niagara system, emitter, and script assets provided by the niagara plugin will be preloaded when a dialog is opened to select them. This is a temoporary workaround for asset registry issues in cooked editor builds.\n"),
ECVF_Default);
int32 GbEnableExperimentalInlineDynamicInputs = 0;
static FAutoConsoleVariableRef CVarEnableExperimentalInlineDynamicInputs(