fx.Niagara.PreloadSelectablePluginAssetsOnDemand

fx.Niagara.PreloadSelectablePluginAssetsOnDemand

#Overview

name: fx.Niagara.PreloadSelectablePluginAssetsOnDemand

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:198

Scope: file

Source code excerpt:

int32 GbPreloadSelectablePluginAssetsOnDemand = 1;
static FAutoConsoleVariableRef CVarPreloadSelectablePluginAssetsOnDemand(
	TEXT("fx.Niagara.PreloadSelectablePluginAssetsOnDemand"),
	GbPreloadSelectablePluginAssetsOnDemand,
	TEXT("If > 0 then niagara system, emitter, and script assets provided by the niagara plugin will be preloaded when a dialog is opened to select them. This is a temoporary workaround for asset registry issues in cooked editor builds.\n"),
	ECVF_Default);

int32 GbEnableExperimentalInlineDynamicInputs = 0;
static FAutoConsoleVariableRef CVarEnableExperimentalInlineDynamicInputs(