fx.Niagara.Shader.ForceBindEverything

fx.Niagara.Shader.ForceBindEverything

#Overview

name: fx.Niagara.Shader.ForceBindEverything

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp:44

Scope: file

Source code excerpt:

int32 GNiagaraShaderForceBindEverything = 0;
static FAutoConsoleVariableRef CVarNiagaraShaderForceBindEverything(
	TEXT("fx.Niagara.Shader.ForceBindEverything"),
	GNiagaraShaderForceBindEverything,
	TEXT("Forces Niagara to display errors about missing shader bindings.")
);

#if ENABLE_COOK_STATS
namespace NiagaraShaderCookStats