fx.Niagara.SystemSimulation.ConcurrentGPUTickInit
fx.Niagara.SystemSimulation.ConcurrentGPUTickInit
#Overview
name: fx.Niagara.SystemSimulation.ConcurrentGPUTickInit
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The if non zero we allow GPU Ticks to be initialized in the System\'s concurrent tick rather than on the game thread.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemSimulation.cpp:100
Scope: file
Source code excerpt:
static int32 GNiagaraSystemSimulationConcurrentGPUTickInit = 1;
static FAutoConsoleVariableRef CVarNiagaraConcurrentGPUTickInit(
TEXT("fx.Niagara.SystemSimulation.ConcurrentGPUTickInit"),
GNiagaraSystemSimulationConcurrentGPUTickInit,
TEXT("The if non zero we allow GPU Ticks to be initialized in the System's concurrent tick rather than on the game thread."),
ECVF_Default
);
static int32 GNiagaraSystemSimulationBatchGPUTickSubmit = 1;