fx.Niagara.SystemSimulation.ConcurrentGPUTickInit

fx.Niagara.SystemSimulation.ConcurrentGPUTickInit

#Overview

name: fx.Niagara.SystemSimulation.ConcurrentGPUTickInit

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemSimulation.cpp:100

Scope: file

Source code excerpt:

static int32 GNiagaraSystemSimulationConcurrentGPUTickInit = 1;
static FAutoConsoleVariableRef CVarNiagaraConcurrentGPUTickInit(
	TEXT("fx.Niagara.SystemSimulation.ConcurrentGPUTickInit"),
	GNiagaraSystemSimulationConcurrentGPUTickInit,
	TEXT("The if non zero we allow GPU Ticks to be initialized in the System's concurrent tick rather than on the game thread."),
	ECVF_Default
);

static int32 GNiagaraSystemSimulationBatchGPUTickSubmit = 1;