fx.Niagara.WorldManager.ObjectPoolEnabled

fx.Niagara.WorldManager.ObjectPoolEnabled

#Overview

name: fx.Niagara.WorldManager.ObjectPoolEnabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraWorldManager.cpp:52

Scope: file

Source code excerpt:

static bool GNiagaraWorldManagerObjectPoolEnabled = 1;
static FAutoConsoleVariableRef CVarNiagaraWorldManagerObjectPoolEnabled(
	TEXT("fx.Niagara.WorldManager.ObjectPoolEnabled"),
	GNiagaraWorldManagerObjectPoolEnabled,
	TEXT("Should we pool objects, yay or nay."),
	ECVF_Default
);

static int GNiagaraAllowAsyncWorkToEndOfFrame = 1;