fx.Niagara.WorldManager.ObjectPoolEnabled
fx.Niagara.WorldManager.ObjectPoolEnabled
#Overview
name: fx.Niagara.WorldManager.ObjectPoolEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should we pool objects, yay or nay.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraWorldManager.cpp:52
Scope: file
Source code excerpt:
static bool GNiagaraWorldManagerObjectPoolEnabled = 1;
static FAutoConsoleVariableRef CVarNiagaraWorldManagerObjectPoolEnabled(
TEXT("fx.Niagara.WorldManager.ObjectPoolEnabled"),
GNiagaraWorldManagerObjectPoolEnabled,
TEXT("Should we pool objects, yay or nay."),
ECVF_Default
);
static int GNiagaraAllowAsyncWorkToEndOfFrame = 1;