FX.NiagaraComponentPool.Enable
FX.NiagaraComponentPool.Enable
#Overview
name: FX.NiagaraComponentPool.Enable
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many Particle System Components to preallocate when creating new ones for the pool.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponentPool.cpp:23
Scope: file
Source code excerpt:
static int32 GbEnableNiagaraSystemPooling = 1;
static FAutoConsoleVariableRef bEnableNiagaraSystemPooling(
TEXT("FX.NiagaraComponentPool.Enable"),
GbEnableNiagaraSystemPooling,
TEXT("How many Particle System Components to preallocate when creating new ones for the pool.")
);
static int32 GbEnableNiagaraSystemPoolValidation = 0;
static FAutoConsoleVariableRef CVarGbEnableNiagaraSystemPoolValidation(