FX.NiagaraComponentPool.Enable

FX.NiagaraComponentPool.Enable

#Overview

name: FX.NiagaraComponentPool.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponentPool.cpp:23

Scope: file

Source code excerpt:

static int32 GbEnableNiagaraSystemPooling = 1;
static FAutoConsoleVariableRef bEnableNiagaraSystemPooling(
	TEXT("FX.NiagaraComponentPool.Enable"),
	GbEnableNiagaraSystemPooling,
	TEXT("How many Particle System Components to preallocate when creating new ones for the pool.")
);

static int32 GbEnableNiagaraSystemPoolValidation = 0;
static FAutoConsoleVariableRef CVarGbEnableNiagaraSystemPoolValidation(