FX.NiagaraComponentPool.KeepComponentsRegistered
FX.NiagaraComponentPool.KeepComponentsRegistered
#Overview
name: FX.NiagaraComponentPool.KeepComponentsRegistered
This variable is created as a Console Variable (cvar).
- type:
Var - help:
If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponentPool.cpp:44
Scope: file
Source code excerpt:
static int32 GNiagaraKeepPooledComponentsRegistered = 1;
static FAutoConsoleVariableRef NiagaraKeepPooledComponentsRegistered(
TEXT("FX.NiagaraComponentPool.KeepComponentsRegistered"),
GNiagaraKeepPooledComponentsRegistered,
TEXT("If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.")
);
void DumpPooledWorldNiagaraNiagaraSystemInfo(UWorld* World)
{