FX.NiagaraComponentPool.KeepComponentsRegistered

FX.NiagaraComponentPool.KeepComponentsRegistered

#Overview

name: FX.NiagaraComponentPool.KeepComponentsRegistered

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponentPool.cpp:44

Scope: file

Source code excerpt:

static int32 GNiagaraKeepPooledComponentsRegistered = 1;
static FAutoConsoleVariableRef NiagaraKeepPooledComponentsRegistered(
	TEXT("FX.NiagaraComponentPool.KeepComponentsRegistered"),
	GNiagaraKeepPooledComponentsRegistered,
	TEXT("If non-zero, components returend to the pool are kept registered with the world but set invisible. This will reduce the cost of pushing/popping components int.")
);

void DumpPooledWorldNiagaraNiagaraSystemInfo(UWorld* World)
{