fx.NiagaraGpuLowLatencyTranslucencyEnabled
fx.NiagaraGpuLowLatencyTranslucencyEnabled
#Overview
name: fx.NiagaraGpuLowLatencyTranslucencyEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When enabled translucent materials can use the current frames simulation data no matter which tick pass Niagara uses.\nThis can result in an additional data buffer being required but will reduce any latency when using view uniform buffer / depth buffer / distance fields / etc
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDispatch.cpp:66
Scope: file
Source code excerpt:
int32 GNiagaraGpuLowLatencyTranslucencyEnabled = 1;
static FAutoConsoleVariableRef CVarNiagaraGpuLowLatencyTranslucencyEnabled(
TEXT("fx.NiagaraGpuLowLatencyTranslucencyEnabled"),
GNiagaraGpuLowLatencyTranslucencyEnabled,
TEXT("When enabled translucent materials can use the current frames simulation data no matter which tick pass Niagara uses.\n")
TEXT("This can result in an additional data buffer being required but will reduce any latency when using view uniform buffer / depth buffer / distance fields / etc"),
ECVF_Default
);