fx.ParticleCollisionIgnoreInvisibleTime

fx.ParticleCollisionIgnoreInvisibleTime

#Overview

name: fx.ParticleCollisionIgnoreInvisibleTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp:168

Scope: file

Source code excerpt:

static float GParticleCollisionIgnoreInvisibleTime = .1f;
static FAutoConsoleVariableRef ParticleCollisionIgnoreInvisibleTime(
	TEXT("fx.ParticleCollisionIgnoreInvisibleTime"),
	GParticleCollisionIgnoreInvisibleTime,
	TEXT("The time a particle system component has to be invisible for to have all collision ignored. \n"),
	ECVF_Default
	);

void UParticleModuleCollision::Update(FParticleEmitterInstance* Owner, int32 Offset, float DeltaTime)