fx.ParticleCollisionIgnoreInvisibleTime
fx.ParticleCollisionIgnoreInvisibleTime
#Overview
name: fx.ParticleCollisionIgnoreInvisibleTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The time a particle system component has to be invisible for to have all collision ignored. \n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp:168
Scope: file
Source code excerpt:
static float GParticleCollisionIgnoreInvisibleTime = .1f;
static FAutoConsoleVariableRef ParticleCollisionIgnoreInvisibleTime(
TEXT("fx.ParticleCollisionIgnoreInvisibleTime"),
GParticleCollisionIgnoreInvisibleTime,
TEXT("The time a particle system component has to be invisible for to have all collision ignored. \n"),
ECVF_Default
);
void UParticleModuleCollision::Update(FParticleEmitterInstance* Owner, int32 Offset, float DeltaTime)