FX.ParticleSystemPool.CleanTime

FX.ParticleSystemPool.CleanTime

#Overview

name: FX.ParticleSystemPool.CleanTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp:26

Scope: file

Source code excerpt:

static float GParticleSystemPoolingCleanTime = 30.0f;
static FAutoConsoleVariableRef ParticleSystemPoolingCleanTime(
	TEXT("FX.ParticleSystemPool.CleanTime"),
	GParticleSystemPoolingCleanTime,
	TEXT("How often should the pool be cleaned (in seconds).")
);

void FPSCPool::Cleanup()
{