FX.ParticleSystemPool.Enable
FX.ParticleSystemPool.Enable
#Overview
name: FX.ParticleSystemPool.Enable
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many Particle System Components to preallocate when creating new ones for the pool.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp:19
Scope: file
Source code excerpt:
static int32 GbEnableParticleSystemPooling = 1;
static FAutoConsoleVariableRef bEnableParticleSystemPooling(
TEXT("FX.ParticleSystemPool.Enable"),
GbEnableParticleSystemPooling,
TEXT("How many Particle System Components to preallocate when creating new ones for the pool.")
);
static float GParticleSystemPoolingCleanTime = 30.0f;
static FAutoConsoleVariableRef ParticleSystemPoolingCleanTime(