FX.ParticleSystemPool.Enable

FX.ParticleSystemPool.Enable

#Overview

name: FX.ParticleSystemPool.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp:19

Scope: file

Source code excerpt:

static int32 GbEnableParticleSystemPooling = 1;
static FAutoConsoleVariableRef bEnableParticleSystemPooling(
	TEXT("FX.ParticleSystemPool.Enable"),
	GbEnableParticleSystemPooling,
	TEXT("How many Particle System Components to preallocate when creating new ones for the pool.")
);

static float GParticleSystemPoolingCleanTime = 30.0f;
static FAutoConsoleVariableRef ParticleSystemPoolingCleanTime(