FX.ParticleSystemPool.KillUnusedTime
FX.ParticleSystemPool.KillUnusedTime
#Overview
name: FX.ParticleSystemPool.KillUnusedTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How long a pooled particle component needs to be unused for before it is destroyed.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp:12
Scope: file
Source code excerpt:
static float GParticleSystemPoolKillUnusedTime = 180.0f;
static FAutoConsoleVariableRef ParticleSystemPoolKillUnusedTime(
TEXT("FX.ParticleSystemPool.KillUnusedTime"),
GParticleSystemPoolKillUnusedTime,
TEXT("How long a pooled particle component needs to be unused for before it is destroyed.")
);
static int32 GbEnableParticleSystemPooling = 1;
static FAutoConsoleVariableRef bEnableParticleSystemPooling(