FX.ParticleSystemPool.KillUnusedTime

FX.ParticleSystemPool.KillUnusedTime

#Overview

name: FX.ParticleSystemPool.KillUnusedTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp:12

Scope: file

Source code excerpt:

static float GParticleSystemPoolKillUnusedTime = 180.0f;
static FAutoConsoleVariableRef ParticleSystemPoolKillUnusedTime(
	TEXT("FX.ParticleSystemPool.KillUnusedTime"),
	GParticleSystemPoolKillUnusedTime,
	TEXT("How long a pooled particle component needs to be unused for before it is destroyed.")
);

static int32 GbEnableParticleSystemPooling = 1;
static FAutoConsoleVariableRef bEnableParticleSystemPooling(