fx.PreventAllSystemRecompiles

fx.PreventAllSystemRecompiles

#Overview

name: fx.PreventAllSystemRecompiles

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:1479

Scope (from outer to inner):

file
function     void FNiagaraEditorModule::StartupModule

Source code excerpt:


	PreventAllSystemRecompilesCommand = IConsoleManager::Get().RegisterConsoleCommand(
		TEXT("fx.PreventAllSystemRecompiles"),
		TEXT("Loads all of the systems in the project and forces each system to refresh all it's dependencies so it won't recompile on load.  This may mark multiple assets dirty for re-saving."),
		FConsoleCommandDelegate::CreateStatic(&PreventAllSystemRecompiles));

	UpgradeAllNiagaraAssetsCommand = IConsoleManager::Get().RegisterConsoleCommand(
		TEXT("fx.UpgradeAllNiagaraAssets"),
		TEXT("Loads all Niagara assets and preforms any data upgrade processes required. This may mark multiple assets dirty for re-saving."),
		FConsoleCommandDelegate::CreateStatic(&UpgradeAllNiagaraAssets));

	DumpCompileIdDataForAssetCommand = IConsoleManager::Get().RegisterConsoleCommand(