fx.PreventSystemRecompile
fx.PreventSystemRecompile
#Overview
name: fx.PreventSystemRecompile
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Forces the system to refresh all it\'s dependencies so it won\'t recompile on load. This may mark multiple assets dirty for re-saving.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:1474
Scope (from outer to inner):
file
function void FNiagaraEditorModule::StartupModule
Source code excerpt:
PreventSystemRecompileCommand = IConsoleManager::Get().RegisterConsoleCommand(
TEXT("fx.PreventSystemRecompile"),
TEXT("Forces the system to refresh all it's dependencies so it won't recompile on load. This may mark multiple assets dirty for re-saving."),
FConsoleCommandWithArgsDelegate::CreateStatic(&PreventSystemRecompile));
PreventAllSystemRecompilesCommand = IConsoleManager::Get().RegisterConsoleCommand(
TEXT("fx.PreventAllSystemRecompiles"),
TEXT("Loads all of the systems in the project and forces each system to refresh all it's dependencies so it won't recompile on load. This may mark multiple assets dirty for re-saving."),
FConsoleCommandDelegate::CreateStatic(&PreventAllSystemRecompiles));
UpgradeAllNiagaraAssetsCommand = IConsoleManager::Get().RegisterConsoleCommand(