fx.RebuildDirtyScripts

fx.RebuildDirtyScripts

#Overview

name: fx.RebuildDirtyScripts

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:969

Scope: file

Source code excerpt:


FAutoConsoleCommand ExecuteRebuildNiagaraCachedScriptsCmd(
	TEXT("fx.RebuildDirtyScripts"),
	TEXT("Go through all loaded assets and force them to recompute their script hash. If dirty, regenerate."),
	FConsoleCommandWithArgsDelegate::CreateStatic(ExecuteRebuildNiagaraCachedScripts)
);


class FNiagaraSystemBoolParameterTrackEditor : public FNiagaraSystemParameterTrackEditor<UMovieSceneNiagaraBoolParameterTrack, UMovieSceneBoolSection>