fx.RebuildDirtyScripts
fx.RebuildDirtyScripts
#Overview
name: fx.RebuildDirtyScripts
This variable is created as a Console Variable (cvar).
- type: Cmd
- help: Go through all loaded assets and force them to recompute their script hash. If dirty, regenerate.
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:969
Scope: file
Source code excerpt:
FAutoConsoleCommand ExecuteRebuildNiagaraCachedScriptsCmd(
	TEXT("fx.RebuildDirtyScripts"),
	TEXT("Go through all loaded assets and force them to recompute their script hash. If dirty, regenerate."),
	FConsoleCommandWithArgsDelegate::CreateStatic(ExecuteRebuildNiagaraCachedScripts)
);
class FNiagaraSystemBoolParameterTrackEditor : public FNiagaraSystemParameterTrackEditor<UMovieSceneNiagaraBoolParameterTrack, UMovieSceneBoolSection>