fx.SuppressNiagaraSystems

fx.SuppressNiagaraSystems

#Overview

name: fx.SuppressNiagaraSystems

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp:63

Scope: file

Source code excerpt:

static int32 GbSuppressNiagaraSystems = 0;
static FAutoConsoleVariableRef CVarSuppressNiagaraSystems(
	TEXT("fx.SuppressNiagaraSystems"),
	GbSuppressNiagaraSystems,
	TEXT("If > 0 Niagara particle systems will not be activated. \n"),
	ECVF_Default
);

static int32 GNiagaraComponentWarnNullAsset = 0;

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceArrayFunctionLibrary.cpp:121

Scope (from outer to inner):

file
function     FNiagaraLWCConverter GetLWCConverter

Source code excerpt:

	if (!SystemInstanceController.IsValid())
	{
		// the instance controller can be invalid if there is no simulation, for example when fx.SuppressNiagaraSystems is set 
		return FNiagaraLWCConverter();
	}
	FNiagaraSystemInstance* SystemInstance = SystemInstanceController->GetSystemInstance_Unsafe();
	return SystemInstance->GetLWCConverter();
}