fx.SuppressNiagaraSystems
fx.SuppressNiagaraSystems
#Overview
name: fx.SuppressNiagaraSystems
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If > 0 Niagara particle systems will not be activated. \n
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp:63
Scope: file
Source code excerpt:
static int32 GbSuppressNiagaraSystems = 0;
static FAutoConsoleVariableRef CVarSuppressNiagaraSystems(
TEXT("fx.SuppressNiagaraSystems"),
GbSuppressNiagaraSystems,
TEXT("If > 0 Niagara particle systems will not be activated. \n"),
ECVF_Default
);
static int32 GNiagaraComponentWarnNullAsset = 0;
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceArrayFunctionLibrary.cpp:121
Scope (from outer to inner):
file
function FNiagaraLWCConverter GetLWCConverter
Source code excerpt:
if (!SystemInstanceController.IsValid())
{
// the instance controller can be invalid if there is no simulation, for example when fx.SuppressNiagaraSystems is set
return FNiagaraLWCConverter();
}
FNiagaraSystemInstance* SystemInstance = SystemInstanceController->GetSystemInstance_Unsafe();
return SystemInstance->GetLWCConverter();
}