fx.UpgradeAllNiagaraAssets
fx.UpgradeAllNiagaraAssets
#Overview
name: fx.UpgradeAllNiagaraAssets
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Loads all Niagara assets and preforms any data upgrade processes required. This may mark multiple assets dirty for re-saving.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:1484
Scope (from outer to inner):
file
function void FNiagaraEditorModule::StartupModule
Source code excerpt:
UpgradeAllNiagaraAssetsCommand = IConsoleManager::Get().RegisterConsoleCommand(
TEXT("fx.UpgradeAllNiagaraAssets"),
TEXT("Loads all Niagara assets and preforms any data upgrade processes required. This may mark multiple assets dirty for re-saving."),
FConsoleCommandDelegate::CreateStatic(&UpgradeAllNiagaraAssets));
DumpCompileIdDataForAssetCommand = IConsoleManager::Get().RegisterConsoleCommand(
TEXT("fx.DumpCompileIdDataForAsset"),
TEXT("Dumps data relevant to generating the compile id for an asset."),
FConsoleCommandWithArgsDelegate::CreateStatic(&DumpCompileIdDataForAsset));
LoadAllSystemsInFolderCommand = IConsoleManager::Get().RegisterConsoleCommand(