fx.UpgradeAllNiagaraAssets

fx.UpgradeAllNiagaraAssets

#Overview

name: fx.UpgradeAllNiagaraAssets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorModule.cpp:1484

Scope (from outer to inner):

file
function     void FNiagaraEditorModule::StartupModule

Source code excerpt:


	UpgradeAllNiagaraAssetsCommand = IConsoleManager::Get().RegisterConsoleCommand(
		TEXT("fx.UpgradeAllNiagaraAssets"),
		TEXT("Loads all Niagara assets and preforms any data upgrade processes required. This may mark multiple assets dirty for re-saving."),
		FConsoleCommandDelegate::CreateStatic(&UpgradeAllNiagaraAssets));

	DumpCompileIdDataForAssetCommand = IConsoleManager::Get().RegisterConsoleCommand(
		TEXT("fx.DumpCompileIdDataForAsset"),
		TEXT("Dumps data relevant to generating the compile id for an asset."),
		FConsoleCommandWithArgsDelegate::CreateStatic(&DumpCompileIdDataForAsset));

	LoadAllSystemsInFolderCommand = IConsoleManager::Get().RegisterConsoleCommand(