g.TimeToBlockOnRenderFence
g.TimeToBlockOnRenderFence
#Overview
name: g.TimeToBlockOnRenderFence
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of milliseconds the game thread should block when waiting on a render thread fence.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:1301
Scope: file
Source code excerpt:
static int32 GTimeToBlockOnRenderFence = 1;
static FAutoConsoleVariableRef CVarTimeToBlockOnRenderFence(
TEXT("g.TimeToBlockOnRenderFence"),
GTimeToBlockOnRenderFence,
TEXT("Number of milliseconds the game thread should block when waiting on a render thread fence.")
);
static int32 GTimeoutForBlockOnRenderFence = 120000;