GameCommandLine

GameCommandLine

#Overview

name: GameCommandLine

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1824, section: [/Script/UnrealEd.EditorEngine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:372

Scope (from outer to inner):

file
class        class UEditorEngine : public UEngine

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Advanced)
	FString GameCommandLine;

	/** If true, show translucent marker polygons on the builder brush and volumes. */
	UPROPERTY(EditAnywhere, config, Category=Advanced)
	uint32 bShowBrushMarkerPolys:1;

	/** If true, socket snapping is enabled in the main level viewports. */