GameCommandLine
GameCommandLine
#Overview
name: GameCommandLine
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1824, section: [/Script/UnrealEd.EditorEngine]
- INI Section:
/Script/UnrealEd.EditorEngine
- Raw value:
-log
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:372
Scope (from outer to inner):
file
class class UEditorEngine : public UEngine
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Advanced)
FString GameCommandLine;
/** If true, show translucent marker polygons on the builder brush and volumes. */
UPROPERTY(EditAnywhere, config, Category=Advanced)
uint32 bShowBrushMarkerPolys:1;
/** If true, socket snapping is enabled in the main level viewports. */