GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold
GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold
#Overview
name: GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Built-in plugins that take longer than this amount of time, in seconds, will cause an error during startup in non-shipping builds.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:84
Scope (from outer to inner):
file
namespace UE::GameFeatures
Source code excerpt:
static float GBuiltInPluginLoadTimeErrorThreshold = 600;
static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeErrorThreshold(
TEXT("GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold"),
GBuiltInPluginLoadTimeErrorThreshold,
TEXT("Built-in plugins that take longer than this amount of time, in seconds, will cause an error during startup in non-shipping builds."),
ECVF_Default);
static int32 GBuiltInPluginLoadTimeMaxReportCount = 10;
static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeMaxReportCount(