GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold

GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold

#Overview

name: GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:84

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:

	static float GBuiltInPluginLoadTimeErrorThreshold = 600;
	static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeErrorThreshold(
		TEXT("GameFeaturePlugin.BuiltInPluginLoadTimeErrorThreshold"),
		GBuiltInPluginLoadTimeErrorThreshold,
		TEXT("Built-in plugins that take longer than this amount of time, in seconds, will cause an error during startup in non-shipping builds."),
		ECVF_Default);

	static int32 GBuiltInPluginLoadTimeMaxReportCount = 10;
	static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeMaxReportCount(