GameFeaturePlugin.BuiltInPluginLoadTimeMaxReportCount

GameFeaturePlugin.BuiltInPluginLoadTimeMaxReportCount

#Overview

name: GameFeaturePlugin.BuiltInPluginLoadTimeMaxReportCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:91

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:

	static int32 GBuiltInPluginLoadTimeMaxReportCount = 10;
	static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeMaxReportCount(
		TEXT("GameFeaturePlugin.BuiltInPluginLoadTimeMaxReportCount"),
		GBuiltInPluginLoadTimeMaxReportCount,
		TEXT("When listing worst offenders for built-in plugin load time, show no more than this many plugins, to reduce log spam."),
		ECVF_Default);
#endif // !UE_BUILD_SHIPPING

	TOptional<FString> GetPluginUrlForConsoleCommand(const TArray<FString>& Args, FOutputDevice& Ar)