GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold

GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold

#Overview

name: GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:77

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:

	static float GBuiltInPluginLoadTimeReportThreshold = 3.0;
	static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeReportThreshold(
		TEXT("GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold"),
		GBuiltInPluginLoadTimeReportThreshold,
		TEXT("Built-in plugins that take longer than this amount of time, in seconds, will be reported to the log during startup in non-shipping builds."),
		ECVF_Default);

	static float GBuiltInPluginLoadTimeErrorThreshold = 600;
	static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeErrorThreshold(