GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold
GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold
#Overview
name: GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Built-in plugins that take longer than this amount of time, in seconds, will be reported to the log during startup in non-shipping builds.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:77
Scope (from outer to inner):
file
namespace UE::GameFeatures
Source code excerpt:
static float GBuiltInPluginLoadTimeReportThreshold = 3.0;
static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeReportThreshold(
TEXT("GameFeaturePlugin.BuiltInPluginLoadTimeReportThreshold"),
GBuiltInPluginLoadTimeReportThreshold,
TEXT("Built-in plugins that take longer than this amount of time, in seconds, will be reported to the log during startup in non-shipping builds."),
ECVF_Default);
static float GBuiltInPluginLoadTimeErrorThreshold = 600;
static FAutoConsoleVariableRef CVarBuiltInPluginLoadTimeErrorThreshold(