GameFeaturePlugin.DeferLocalizationDataLoad

GameFeaturePlugin.DeferLocalizationDataLoad

#Overview

name: GameFeaturePlugin.DeferLocalizationDataLoad

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturePluginStateMachine.cpp:63

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:


	static bool bDeferLocalizationDataLoad = true;
	static FAutoConsoleVariableRef CVarDeferLocalizationLoading(TEXT("GameFeaturePlugin.DeferLocalizationDataLoad"),
		bDeferLocalizationDataLoad,
		TEXT("True if we should defer loading the localization data until 'loading' (new behavior), or false to load it on 'mounting' (old behavior)."));

	static TAutoConsoleVariable<bool> CVarAsyncLoad(TEXT("GameFeaturePlugin.AsyncLoad"),
		true,
		TEXT("Enable to use aysnc loading"));