GameFeaturePlugin.RealtimeMode

GameFeaturePlugin.RealtimeMode

#Overview

name: GameFeaturePlugin.RealtimeMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturePluginStateMachine.cpp:209

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:

	static TSharedPtr<FRealtimeMode> RealtimeMode;

	static FAutoConsoleVariableRef CVarRealtimeMode(TEXT("GameFeaturePlugin.RealtimeMode"),
		bRealtimeMode,
		TEXT("Sets whether GFS realtime mode is enabled; which distributes plugin state updates over several frames"),
		FConsoleVariableDelegate::CreateLambda(
			[](IConsoleVariable* Var)
			{
				if (Var->GetBool())