GameFeaturePlugin.RealtimeMode
GameFeaturePlugin.RealtimeMode
#Overview
name: GameFeaturePlugin.RealtimeMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets whether GFS realtime mode is enabled; which distributes plugin state updates over several frames
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturePluginStateMachine.cpp:209
Scope (from outer to inner):
file
namespace UE::GameFeatures
Source code excerpt:
static TSharedPtr<FRealtimeMode> RealtimeMode;
static FAutoConsoleVariableRef CVarRealtimeMode(TEXT("GameFeaturePlugin.RealtimeMode"),
bRealtimeMode,
TEXT("Sets whether GFS realtime mode is enabled; which distributes plugin state updates over several frames"),
FConsoleVariableDelegate::CreateLambda(
[](IConsoleVariable* Var)
{
if (Var->GetBool())