GameFeaturePlugin.ShouldLogMountedFiles

GameFeaturePlugin.ShouldLogMountedFiles

#Overview

name: GameFeaturePlugin.ShouldLogMountedFiles

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturePluginStateMachine.cpp:52

Scope (from outer to inner):

file
namespace    UE::GameFeatures

Source code excerpt:


	static int32 ShouldLogMountedFiles = 0;
	static FAutoConsoleVariableRef CVarShouldLogMountedFiles(TEXT("GameFeaturePlugin.ShouldLogMountedFiles"),
		ShouldLogMountedFiles,
		TEXT("Should the newly mounted files be logged."));

	static FString GVerifyPluginSkipList;
	static FAutoConsoleVariableRef CVarVerifyPluginSkipList(TEXT("PluginManager.VerifyUnload.SkipList"),
		GVerifyPluginSkipList,