GameFeaturePlugin.ShouldLogMountedFiles
GameFeaturePlugin.ShouldLogMountedFiles
#Overview
name: GameFeaturePlugin.ShouldLogMountedFiles
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should the newly mounted files be logged.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturePluginStateMachine.cpp:52
Scope (from outer to inner):
file
namespace UE::GameFeatures
Source code excerpt:
static int32 ShouldLogMountedFiles = 0;
static FAutoConsoleVariableRef CVarShouldLogMountedFiles(TEXT("GameFeaturePlugin.ShouldLogMountedFiles"),
ShouldLogMountedFiles,
TEXT("Should the newly mounted files be logged."));
static FString GVerifyPluginSkipList;
static FAutoConsoleVariableRef CVarVerifyPluginSkipList(TEXT("PluginManager.VerifyUnload.SkipList"),
GVerifyPluginSkipList,