GameFeaturePlugin.VerifyUnload
GameFeaturePlugin.VerifyUnload
#Overview
name: GameFeaturePlugin.VerifyUnload
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Verify plugin assets are no longer in memory when unloading. Deprecated use PluginManager.VerifyUnload instead
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/CoreUObjectPluginManager.cpp:23
Scope (from outer to inner):
file
namespace UE::CoreUObject::Private
Source code excerpt:
ECVF_Default);
static FAutoConsoleVariableRef CVarVerifyPluginUnloadOldName(TEXT("GameFeaturePlugin.VerifyUnload"),
GVerifyUnload,
TEXT("Verify plugin assets are no longer in memory when unloading. Deprecated use PluginManager.VerifyUnload instead"),
ECVF_Default);
#if WITH_LOW_LEVEL_TESTS
bool bEnsureOnLeakedPackages = false;