GameFeaturePlugin.VerifyUnload

GameFeaturePlugin.VerifyUnload

#Overview

name: GameFeaturePlugin.VerifyUnload

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/CoreUObjectPluginManager.cpp:23

Scope (from outer to inner):

file
namespace    UE::CoreUObject::Private

Source code excerpt:

		ECVF_Default);

	static FAutoConsoleVariableRef CVarVerifyPluginUnloadOldName(TEXT("GameFeaturePlugin.VerifyUnload"),
		GVerifyUnload,
		TEXT("Verify plugin assets are no longer in memory when unloading. Deprecated use PluginManager.VerifyUnload instead"),
		ECVF_Default);

#if WITH_LOW_LEVEL_TESTS
	bool bEnsureOnLeakedPackages = false;