GameplayAbilitiesEditor.HotReload

GameplayAbilitiesEditor.HotReload

#Overview

name: GameplayAbilitiesEditor.HotReload

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditorModule.cpp:407

Scope: file

Source code excerpt:


FAutoConsoleCommand RecompileGameplayAbilitiesEditorCommand(
	TEXT("GameplayAbilitiesEditor.HotReload"),
	TEXT("Recompiles the gameplay abilities editor module"),
	FConsoleCommandWithArgsDelegate::CreateStatic(&RecompileGameplayAbilitiesEditor)
	);
	
void FGameplayAbilitiesEditorModule::ApplyGameplayModEvaluationChannelAliasesToEnumMetadata()
{

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/SGameplayCueEditor.cpp:849

Scope (from outer to inner):

file
function     static FReply RecompileGameplayCueEditor_OnClicked

Source code excerpt:

static FReply RecompileGameplayCueEditor_OnClicked()
{	
	GEngine->DeferredCommands.Add( TEXT( "GameplayAbilitiesEditor.HotReload" ) );
	return FReply::Handled();
}

BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION

/** Builds widget for rows in the GameplayCue Editor tab */