GameplayAbilitiesEditor.HotReload
GameplayAbilitiesEditor.HotReload
#Overview
name: GameplayAbilitiesEditor.HotReload
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Recompiles the gameplay abilities editor module
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditorModule.cpp:407
Scope: file
Source code excerpt:
FAutoConsoleCommand RecompileGameplayAbilitiesEditorCommand(
TEXT("GameplayAbilitiesEditor.HotReload"),
TEXT("Recompiles the gameplay abilities editor module"),
FConsoleCommandWithArgsDelegate::CreateStatic(&RecompileGameplayAbilitiesEditor)
);
void FGameplayAbilitiesEditorModule::ApplyGameplayModEvaluationChannelAliasesToEnumMetadata()
{
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/SGameplayCueEditor.cpp:849
Scope (from outer to inner):
file
function static FReply RecompileGameplayCueEditor_OnClicked
Source code excerpt:
static FReply RecompileGameplayCueEditor_OnClicked()
{
GEngine->DeferredCommands.Add( TEXT( "GameplayAbilitiesEditor.HotReload" ) );
return FReply::Handled();
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
/** Builds widget for rows in the GameplayCue Editor tab */