GameplayCameras.EnableInstantiationRecycling

GameplayCameras.EnableInstantiationRecycling

#Overview

name: GameplayCameras.EnableInstantiationRecycling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRuntimeInstantiator.cpp:20

Scope: file

Source code excerpt:

bool GGameplayCamerasEnableInstantiationRecycling = true;
static FAutoConsoleVariableRef CVarGameplayCamerasEnableInstantiationRecycling(
	TEXT("GameplayCameras.EnableInstantiationRecycling"),
	GGameplayCamerasEnableInstantiationRecycling,
	TEXT("(Default: true. Toggles recycling of instantiated camera objects.")
	);

IGameplayCamerasModule* FCameraRuntimeInstantiator::GameplayCamerasModule(nullptr);