GameplayCue.AddToGlobalSet.DebugTag
GameplayCue.AddToGlobalSet.DebugTag
#Overview
name: GameplayCue.AddToGlobalSet.DebugTag
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Debug Tag adding to global set
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:855
Scope: file
Source code excerpt:
}
static FAutoConsoleVariable CVarGameplyCueAddToGlobalSetDebug(TEXT("GameplayCue.AddToGlobalSet.DebugTag"), TEXT(""), TEXT("Debug Tag adding to global set"), ECVF_Default );
void UGameplayCueManager::BuildCuesToAddToGlobalSet(const TArray<FAssetData>& AssetDataList, FName TagPropertyName, TArray<FGameplayCueReferencePair>& OutCuesToAdd, TArray<FSoftObjectPath>& OutAssetsToLoad, FShouldLoadGCNotifyDelegate ShouldLoad)
{
UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
OutAssetsToLoad.Reserve(OutAssetsToLoad.Num() + AssetDataList.Num());