GameplayCue.AddToGlobalSet.DebugTag

GameplayCue.AddToGlobalSet.DebugTag

#Overview

name: GameplayCue.AddToGlobalSet.DebugTag

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:855

Scope: file

Source code excerpt:

}

static FAutoConsoleVariable CVarGameplyCueAddToGlobalSetDebug(TEXT("GameplayCue.AddToGlobalSet.DebugTag"), TEXT(""), TEXT("Debug Tag adding to global set"), ECVF_Default	);

void UGameplayCueManager::BuildCuesToAddToGlobalSet(const TArray<FAssetData>& AssetDataList, FName TagPropertyName, TArray<FGameplayCueReferencePair>& OutCuesToAdd, TArray<FSoftObjectPath>& OutAssetsToLoad, FShouldLoadGCNotifyDelegate ShouldLoad)
{
	UGameplayTagsManager& Manager = UGameplayTagsManager::Get();

	OutAssetsToLoad.Reserve(OutAssetsToLoad.Num() + AssetDataList.Num());