GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks
GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks
#Overview
name: GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Default: True. When calling RemoveCue, get an equal number of TagCountUpdated callbacks and Removal callbacks rather than 1:many
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp:22
Scope (from outer to inner):
file
namespace GameplayCueInterfacePrivate
Source code excerpt:
bool bUseEqualTagCountAndRemovalCallbacks = true;
static FAutoConsoleVariableRef CVarUseEqualTagCountAndRemovalCallbacks(TEXT("GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks"), bUseEqualTagCountAndRemovalCallbacks, TEXT("Default: True. When calling RemoveCue, get an equal number of TagCountUpdated callbacks and Removal callbacks rather than 1:many"));
}
UGameplayCueInterface::UGameplayCueInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{