GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks

GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks

#Overview

name: GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp:22

Scope (from outer to inner):

file
namespace    GameplayCueInterfacePrivate

Source code excerpt:


	bool bUseEqualTagCountAndRemovalCallbacks = true;
	static FAutoConsoleVariableRef CVarUseEqualTagCountAndRemovalCallbacks(TEXT("GameplayCue.Fix.UseEqualTagCountAndRemovalCallbacks"), bUseEqualTagCountAndRemovalCallbacks, TEXT("Default: True. When calling RemoveCue, get an equal number of TagCountUpdated callbacks and Removal callbacks rather than 1:many"));
}


UGameplayCueInterface::UGameplayCueInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{