GameplayCue.PrintGameplayCueNotifyMap

GameplayCue.PrintGameplayCueNotifyMap

#Overview

name: GameplayCue.PrintGameplayCueNotifyMap

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:1192

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorld PrintGameplayCueNotifyMapConsoleCommand(
	TEXT("GameplayCue.PrintGameplayCueNotifyMap"),
	TEXT("Displays GameplayCue notify map"),
	FConsoleCommandWithWorldDelegate::CreateStatic(PrintGameplayCueNotifyMapConsoleCommandFunc)
	);

static void	PrintLoadedGameplayCueNotifyClasses(UWorld* InWorld)
{