GameplayCue.PrintLoadedGameplayCueNotifyClasses

GameplayCue.PrintLoadedGameplayCueNotifyClasses

#Overview

name: GameplayCue.PrintLoadedGameplayCueNotifyClasses

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:1203

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorld PrintLoadedGameplayCueNotifyClassesCommand(
	TEXT("GameplayCue.PrintLoadedGameplayCueNotifyClasses"),
	TEXT("Displays GameplayCue Notify classes that are loaded"),
	FConsoleCommandWithWorldDelegate::CreateStatic(PrintLoadedGameplayCueNotifyClasses)
	);

FScopedGameplayCueSendContext::FScopedGameplayCueSendContext()
{